Luna Debugger

Luna Debugger

ID: gkmdjmmdamjcmlhaakmlnfjldciojbjf

Supported Languages

🇺🇸English

Extension Info & Metadata

Status
Active
Version
0.3.2
Size
0.72 MB
Rating
4.0/5
Reviews
4
Users
1,000
Type
Extension
Updated
Jan 19, 2024
Category
Developer tools
Price
Free
Featured
No
Visibility
Listed
Mature
No
By Google
No
Trusted
No

Publisher Contextual Analysis

Author
LunaView Profile
MX records exist
Yes
Domain exists
Yes
Is disposable
No
Is role-based
No
Mailbox exists
Yes
Total Extensions
1
Active
1
Obsolete
0
Listed
1
Unlisted
0
Total Users
1,000

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Screenshot 1

Debug Luna Playable develop builds in the browser

The Luna Debugger is a powerful tool that allows developers using Playable Plugin to inspect and debug develop builds directly in the browser. The interface will be familiar to users of the Unity Editor, we've incorporated similar components like hierarchy and inspector panels so that you can debug a Playable Plugin build in real time just as easily as you would a Unity scene. How to get started Install the Luna Debugger Chrome extension from the Chrome Web Store Open a Playable Plugin develop build in Chrome Use the keyboard shortcut Option + ⌘ + I (on macOS), or Shift + CTRL + I (on Windows/Linux), to open the Chrome DevTools panel At the furthermost right of the DevTools tabs you should now see Luna, click this to open the debugger Once the Luna Debugger is displayed in DevTools, you should see the hierarchy and inspector panels populated with information related to your scene in the develop build. What youre seeing is a live representation of your builds object hierarchy in the Luna engine. Additionally, most of what you see in the inspector panel is editable in real time and we provide tools to move freely around the scene and pause it. Hierarchy Panel Here you can see the full hierarchy of all game objects in your exported build, you can click game objects to open them in the inspector panel and expand child objects. The hierarchy panel is useful for a number of reasons whilst debugging your build: Determining whether a game object is instantiated and active in the scene Determining whether a game object is a prefab Inspector Panel This is where youll find the values and attributes that apply to a game object in your scene. All the fields displayed in this panel are editable and any resulting changes can be observed instantly in the running scene. Viewing and editing game objects here can useful for the following reasons: Activating disabled game objects Changing the position, rotation and scale of an object

Extracted Data

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URLs
107
IPv4
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IPv6
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URLs

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fonts.gstatic.com-https://fonts.gstatic.com
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*-http://*/
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Version History

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